Translation of the rules from this site
http://rr.jeuxonline.info/articles/2098.html Among the most popular distractions in Renaissants Kingdoms is the soule. This sport between two teams of eleven players who must win to lead the soule (the ball) into the opposing goal.
This sport was developed by players RR on the forum, there is no in game (no coding), after a few infancy, is now raised a great success and its rules are functional (though some nuances between various duchies / counties, such as the number of strokes it takes to bring his opponent to bring it ko or the right to make changes during the match).
Summary of rules and sequences of the game
A soule match takes place on a field composed of seven cases, the kick-off, each team is divided according to the wishes of his master in his camp, such as the following, which was the starting positions of the Cup final between the Royal Walls Châteauroux (in white) Foudres de Tonnerre (red):
The referee of the match means the team will play first (in our example: red). Then each sends its tactical masters (the actions of each player) to the referee and the first round can be played. This will be the first player 1 of the red team which made its action, then the number 1 white, then 2 reds, 2 whites, reds 3,…, and finally 11 reds followed by 11 white. In the second round, the whites will begin, the red again in the third round, etc. ...
Possible actions are: forward (symbolized in tactics by a +), back (-), hitting an opponent (the number of the enemy that we want to hit or A referee ...) or do nothing ( 0). The trips are from box to box. To strike an opponent, the latter must be on the same square as the player who knocks a player who receives four hits east ko and can no longer play (three strokes following regions). To advance the soule (the ball) requires that a player comes forward on the case where the raised, it develops then also a case.
The tactics that the captain forward to the arbitrator for each tour is a suite of eleven symbols, for example: + + - - 2 2 0 + + - - (meaning that players 1, 2, 8 and 9 forward, 3, 4, 10 and 11 fell, 5 and 6 hit the number 2 opponent while 7 does nothing)
To win a match, we must bring raised into the opposing goal. If after seven rounds no team has scored, that will hurt most opponents will be declared winner.
You can refer to the summary of the final lowest for a better view thing.
Competitions
After a few friendly matches, which have enabled the players and referees to familiarize themselves with the sport and settle the final details, the time came to move on to serious things. The Burgundy Duchy was the first to organize a cut duke, whose matches were followed by many spectators. Then the cup was organised royal won by Walls Châteauroux. Cut Royal attended thirty teams.
During matches, the captains have not all opted for the same tactics, preferring to play some ball, while others summarized their tactics by saying this: we are not there to play the baballe, but for kicking .
As in any sporting event of this magnitude self-respecting, we have seen some excesses it must be said that alcohol flowing stream during the meetings, and not only in the bleachers, but also in the locker room. But despite these clashes, it must be said that the soule is above all a great festival that brings together people from different horizons, different lands.
Example match: FA Cup Final Royal (with commentary by the referee Haigwepa)
Welcome to Normandy, a land of the original Soule Royale, today to attend the grand finale crown from the 6 weeks of intense emotions that were the first Royal Cup Soule.
In the magnificent stadium Fécamp, will compete 2 tenors of the Soule Royale, 2 teams most experienced: - The Walls Châteauroux (7 wins 2 losses) that came after shed Cosnes, Aurillac, Varennes and Tulle - Foudres de Tonnerre (8 wins 3 losses), which was disposed of Lisieux, Sémur, St. and St. Claude Ménéhould
After drawing lots, the kick-off will be given by Tonnerre! Thunder will play in red and blue Châteauroux (NDLA: on the ground and on images, Chateauroux is white, but for reasons of clarity, we have changed color in the text)
Initial
Chateauroux 1 2 1 1 1 2 1 1 2 2 1 Tonnerre 2 1 1 2 1 1 2 2 1 2 1
The referee came on the ground ... It was broken to referee matches but he had rarely seen such fervour around this wonderful sport that is raised. Ignoring a small joker who hua, it came in the middle ground in holding the soule under his arm. He saw the passage of the encourgements Silver and had a thought for all the arbitral body which had done a tremendous job and who would surely have wanted to be in his place.
He invited the captains 2 center, conducted the draw.
Tonnerre begin!
A large ovation ascended the stage at the entrance of the players!
First round
Thunder begins, no blows.
Châteauroux + + + + + + 0 0 - 0 0 Tonnerre 0 0 + 0 0 + 0 + + 0 0
While a few drops began to fall onto the stage of Fécamp, after the symbolic kick-off given by His Majesty the King in person, raised up to Jimm119 (No. 1) which gives a big kick in for release off! Not a chance, it is receptionnée by Juju (No. 1) which falls within the camp Tonnerre. The Tonnerre do not seem to take place and reacted calmly while Chateauroux will rue the attack! Squeletum (No. intercepts the remote and raised in the centre, immediately stopped by Dazley (No. returning to the camp Tonnerre!
Second round
Châteauroux begins. The 3, 6 and 9 of Tonnerre hit 3 of Chateauroux (1PP), 3 and 4 of Châteauroux hit 6 of Tonnerre (2PP), 8 Châteauroux hit 9 of Tonnerre (3PP). On 7 Chateauroux missing 6 of Thunder, 11 Chateauroux missing 9 of Thunder, Thunder 5 of the lack of Châteauroux 4.
Châteauroux + 0 6 6 + 0 6 9 0 0 9 Tonnerre - - 3 0 4 3 + 3 + + +
Dazley (No. makes a long cross toward Juju (No. 1) who finds himself in the face-but Tonnerre! Châtearoux triggered hostilities in the centre ground! Icyblue (No. 3) hitting Persian (No. 6) in the face! This one reply immediately by a kick in the belly of Icyblue! Mads (No. 4) just help his teammate, narrowly avoiding a headline of Fowl (No. 5), and strike again Persian! Clementhrall (No. 3) has help and benefits qu'Icyblue twists pain for him assener a blow to the head! This (No. 7) tries to come help his teammates in the mélée ... But helping the rain, the lawn has become slippery, too slippery ... And This ranges from its long ... Callyuna (No. 9) does not see that strikes Persian ... and it was revenge by jumping on Icyblue! But it takes the passage of a baffe Dazley! Nolimits (No. 11) was preparing for an increase Callyuna and was ready to welcome as it should be! But the events of the centre ground deprives him of his sadistic pleasure! The Thunder team seems to think of a place against attack ...
Third round
Thunder begins. 1 and 5 of Châteauroux hit 7 of Tonnerre (2PP), 3 Tonnerre hit 3 Chateauroux (KO), 10 de Tonnerre hit 5 Chateauroux (3PP), 4 Chateauroux hit 6 of Tonnerre (1PP). 6, 8, 9 and 11 of Tonnerre lacking Chateauroux 2, 3 Chateauroux the lack of Thunder 3.
Châteauroux 7 0 6 6 7 - - - + + + Tonnerre 0 0 3 + + 2 - 2 2 5 2
Juju (No. 1), still in possession of the soule strike Alexandredrut (No. 7) of a sudden knee! Juju is relayed by Stryke7 (No. 5), which also affects Alexandredrut! This one is declining under the impact ... Stryke7 did not have time to savor his coup he takes a baffe by Jennine (No. 10) came avenge his teammate! Icyblue (No. 3) s'apprète Striking Persian (No. 6) but it was intercepted by Clementhrall (No. 3) who gives him a shot right worthy of a cavalry charge! Icyblue collapses on his second match in a row ... No resistant ... Clementhrall can not avoid a Persian being struck by Mads (No. 4)! The Tonnerre attempt to shoot down Marzïn (No. 2). But it anticipates that all their moves and thus avoids the blows of Persian, Squeletum (No. , Callyuna (No. 9) and Thanatoldur (No. 11)!
Châteauroux reorganizes itself in defence and seems to prepare an attack line in the background!
As the next round whites would mark by advancing their number 1, the last round was not played and Châteauroux was declared the winner.
Composition Remparts Châteauroux
Captain Mitch runs from the bench key
Juju (4PP)
Marzïn (4PP)
Icyblue (1PP)
Mads (4PP)
Stryke7 (4PP)
rh4159 (4PP)
This (4PP)
Dazley (4PP)
Placido (4PP)
Turenne (4PP)
Nolimits (4PP)
Composition of Foudres Tonnerre
Jimm119 (4PP)
Cardinal (4PP)
Clementhrall (4PP)
Satine (4PP)
Fowl (4PP)
Persian (2PP)
Alexandredut (4PP)
Squeletum (4PP)
Callyuna (3PP)
Jennine (4PP)
Thanatoldur (4PP)